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AI Insights · Timothy · April 2022

Top 5 Boxing Games in Romania: Q1 2022 Performance Review

Discover the performance trends of the top 5 boxing games on a unified platform in Romania during Q1 2022, based on data from Sensor Tower.

Top 5 Boxing Games in Romania: Q1 2022 Performance Review

The first quarter of 2022 saw varied performance trends for the top 5 boxing games in Romania. Here's a closer look at how each game fared in terms of downloads, revenue, and active users.

EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS experienced significant fluctuations in weekly downloads, starting strong with 3.1K in mid-January and peaking at 17.8K by the end of the month. However, downloads gradually decreased to 2.6K by the end of March. Revenue saw a peak at approximately $0.1K in mid-March, while active users also showed a downward trend from 21.7K in early February to 10.1K by the end of March.

Level Up Runner, published by Lion Studios, had a steady decline in downloads from 4.9K in late December to just under 1K by the end of March. Active users followed a similar trend, dropping from 7K to 1.8K over the same period. Notably, Level Up Runner did not generate any revenue during this quarter.

Gym Heros: Fighting Game by Fighting Arena saw a gradual decline in downloads, starting at 2.5K in late December and reducing to 1.3K by the end of March. Active users decreased from 7.2K in early January to 3.7K by the end of the quarter. Similar to Level Up Runner, Gym Heros did not report any revenue during this period.

Bad Girls Wrestling Game, also from Fighting Arena, showed a consistent pattern in downloads, fluctuating between 1.1K and 2K throughout the quarter. Active users remained relatively stable, starting at 2.2K and ending at 1.8K. This game also did not generate any revenue during Q1 2022.

Lastly, Punchy Race: Run & Fight Game from CASUAL AZUR GAMES had varied performance with downloads starting at 1.1K in late December, peaking at 3.4K in early January, and then stabilizing to around 1.3K by the end of March. Active users saw a significant increase from 2K in late December to over 4K in mid-March, before decreasing to 3.4K by the end of the quarter. No revenue was reported for this game during this period.

These insights are based on data from Sensor Tower. For more detailed analysis and trends, be sure to check out Sensor Tower's comprehensive reports.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022